Effect of of gamelike features on cognitive test performance

This study compared three versions of Go/No-Go (GNG) task, each with different gamelike features (non-game, points, theme) across two different testing sites (laboratory and online). We used a between subjects design, with reaction times (RT) on Go trials, Go trial accuracy, No-Go trial accuracy and subjective ratings as the dependent variables of interest.

Creator(s) Jim Lumsden, Marcus Munafo
Funder Medical Research Council, Economic and Social Research Council
Contributor(s) Andy Woods, Natalia Lawrence, Andy Skinner
Publication date 04 Apr 2016
Language eng
Publisher University of Bristol
Licence Non-Commercial Government Licence for public sector information
DOI 10.5523/bris.1hjvqlpbtrk961ua9ml40bauie
Complete download (zip) http://data.bris.ac.uk/datasets/1hjvqlpbtrk961ua9ml40bauie/1hjvqlpbtrk961ua9ml40bauie.zip
Citation Jim Lumsden, Marcus Munafo (2016): Effect of of gamelike features on cognitive test performance. https://doi.org/10.5523/bris.1hjvqlpbtrk961ua9ml40bauie
Total size 7.1 MiB

Data Resources